
Ath Amon
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Posted - 2007.09.23 13:23:00 -
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Originally by: Guma Ok the description of a tempest:
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
But anyway you can fit it short range too and it's not true that short range fights happens in 5-15km range. A vagabond is a short range ship and mostly attacks on 20km orbit, so as you see the navigation skills and other skills that the newcomer don't have helps you against being striked down. If you only pick the damage power of both races you can see that a blaster small, medium and large is the king of the hill for a short range weapon.
The Problem with this is, that the most pilots tank the tempest like **** on armor coz they can use mids for cap injector,web scram... and are not able to get out of the range. But against a blasterthron its a very useless setup. This has nothing to do with the ship or gallente/minmatar, it's the fault of the player to get raped in close range combat, by a ship that is better suited for it.
ship description doesn't mean anything expecially with the pest that have some troubles to fit 1400mm. if you look at fleet battles most of the time you see: tons of megas and a good mix of other ships; so is not that mega is specialized short range and pest long range as the gall ship is quite good even in fleets or as a sniper.
said that the difference seem a bit high, i think it is so because you are comparing both ships whitout any dmg mods, in such situation drones dps is quite important and also, if you are comparing dmg with t1 ammos you have to consider that proj have a lower base damage.
if you look at the dmg curve for gank oriented setup the difference is not so huge as these factors are not that important anymore.
i also disagree that nos nerf was a gall nerf... it hit domi yes, but i think it hit more minnie ships that have more "free high slots" in the end imo ship using cap to fire their weapon got a good boost from that nerf as their cap is way more stable now and there is less risk to be nosed to death.
if you are going to fly a "full tank setup" in gang (so no dmg mods) the phoon will be probably better at that (and a bit closer to the mega, even if you need tons of sps) instead if you are looking for gank+tank there is always the crappastrom... both ships are not that good but fill that role better than the pest that imo shines with a gank setup and full passive tank.
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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